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The Border
The camp
- You can cross the border from level 10.
- The Guide stands in your kingdom’s first village.
- From level 5, you can try a practice run alone in the Valley.
- The Guide lends you level 60 equipment for your specialization.
- You choose a PvE, PvP or hybrid build.
- Your own equipment is put away until you leave the Valley.
- You choose your disguise at the camp.
The run
- A run lasts 30 minutes.
- A run holds at most twelve players.
- Nobody enters after minute 10.
- You enter alone or with one partner.
- Anyone but your partner can attack you, whatever their kingdom or guild.
- Two parties who raise the white pennant near each other have a truce for 5 minutes.
- The party that breaks a truce and strikes first stays a Traitor for the rest of the run.
- Valley Metins and Shadow Chests drop Spoils Sacks and Temple Coins on the ground.
The temple’s keeper
- The Armoured Reaper appears at the temple at minute 10.
- A notice announces it at minute 9.
- The Reaper drops one Temple Relic per run.
- The relic carrier’s position shows on everyone’s map every 30 seconds.
- The relic carrier sees nearby hostile players on the map.
- When someone escapes with the relic, everyone in the run learns their name.
The escape
- The Valley has three Valley Gates.
- Until minute 25 one of them is closed, and from then on all three are open.
- At a gate you stand still for 20 seconds to cross.
- A hit from an enemy stops the crossing.
- A crossing cannot start within 10 seconds of a fight with a player.
- If you die, you keep a small part of each sack’s value and of the coins you carry.
- The rest falls where you died, and anyone can pick it up.
- The relic falls whole.
- Coins deposited at the altar remain yours.
- At dawn the watch returns and the run ends.
- Anyone still in the Valley at dawn keeps a small part of each sack’s value and of their carried coins. The rest is lost.
- A relic still in the Valley is lost at dawn.
The Fence
- The Fence opens your Spoils Sacks.
- A sack’s goods are set the first time the Fence opens it.
- They are goods from the classic world, for the level you entered the Valley at.
- The Fence opens the Guide’s Chest earned in practice. You receive it once per character.